Alpha 1.9.1 hotfix
Clairvoyance (Demo) » Devlog
Alpha 1.9.1 a bunch of small fixes
-Heavy boss can now use the ground slam attack (was previously disabled for testing purposes and I forgot to turn it back on)
-Hitting a corpse no longer applies crazy knockback to it
-Corpses no longer slow movement speed
-Changed difficulty scaling (enemy spawn intervals) to an exponential decay instead of a flat decrease per level.
-Changed enemy spawning so that it tries to surround the player instead of spawning more enemies from one direction
-There is now a maximum number of enemies that spawn per checkpoint. It starts at 3, increasing by 1 per level.
-The chance of enemies spawning with specialized fighting styles scales with checkpoints.
Files
Alpha 1.9.1.zip 33 MB
Jul 10, 2023
Clairvoyance (Demo)
Realistic martial arts combat
Status | In development |
Author | P4 Studios |
Genre | Fighting, Action |
Tags | 2D, Arcade, Beat 'em up, Difficult, Indie, Ludum Dare 57, Roguelike, Singleplayer |
Languages | English |
More posts
- Demo version1 day ago
- Alpha 1.11 releaseMar 10, 2024
- Alpha 1.10.1 hotfixAug 13, 2023
- Alpha 1.10 releaseAug 12, 2023
- Alpha 1.9 releaseJul 07, 2023
- Alpha 1.8 ReleaseJun 13, 2023
- 1.7 ReleasedApr 24, 2023
Leave a comment
Log in with itch.io to leave a comment.