Alpha 1.9 release



Alpha 1.9 - Boss battles and silky smooth update

    -Added long awaited jump button 

        -WASD: up arrow

        -Mouse: W

    -Added different sized fighters, updated each character to have a different body size

        -Bigger characters have more mass, and take less knockback. 

    -Added boss enemies, a random one is chosen to spawn every few levels, increasing in frequency as you get further

        -"Hit and run boss" runs at you, attacks, and runs past you. He later turn around and repeats this pattern.

        -"Heavy boss" implements a ground slam ability which you need to avoid by getting far away or jumping over it

    -Rebalanced snake style, now it stacks poison, but poisons stacks decrease over time at a fixed rate. Higher level stacks more poison per hit. 

    -New attack: Jump Kick 

        -Jump in place, with a powerful kick at the peak. 

        -Possible to dodge low attacks with this.

    -New attack: Low kick 

        -Extremely quick kick to the leg for moderate damage

    -Attack stats are now available in the style select screen

    -Fixed body jittering when moving fast (moved the body draw from Update to LateUpdate)

    -Fixed jittering when enemy is knocked back due to weird physics issue

        -Simultaneously fixes enemies not jumping as high as players for their aerial attacks (flying kicks and jumping kicks), because enemy mass and player mass were not the same before this fix 

    -Normal enemies now attack and move at more randomized intervals

    -Gunners now fully empty their magazine and don't shoot again until they've reloaded

    -Added enemy and player hit sound effects

    -Added gunshot sound effect

    -Guns now fly out of gunners hands upon death

    -Hitting a corpse no longer blocks an attack that would have hit an enemy

    -Added more volume options

    -Added breathing animation

    -Added cycling hints on the main menu

    -Added screen transition

    -Training level now shows controls and move loadout

    -Keyboard head move speed is no longer faster when moving diagonally, head move speed buffed to compensate

    -Lots of internal code improvements

Alpha 1.8.1 hotfix

-Fixed sector indicator switching y values on turning left

-Fixed all enemies spawning with tkd fighting style

-Fixed current stats not resetting properly 

-Fixed upgrade descriptions 

Alpha 1.8 - Enemy variety and basic player progression

-Added multiple new enemy types 

    -"Normal" enemies got general improvements to their AI. They no longer just choose attacks at random, but will be more aggressive at high HP and less aggressive at low HP.

    -"Aggressive" enemies will spend all their energy at once and then retreat to recharge and repeat. This means they have smaller windows of opportunity for you to safety attack them.

    -"Gunner" enemies are equipped with handguns, and can attack from any range and do massive damage. However, they have no martial arts training and are slow to maneuver, meaning if you get close to them, they should be easy kills.

-Rebalanced upgrades

    -Vampirism now heals 3% + 1% per level, old was 10% + 5% per level

    -Colossus style now reduces a flat 10 + 5 per level, old was a 1/(colossusLevel) multiplier to damage taken

    -Snake style buffed to 10 + 5 per level, old was 6 + 3 per level

    -Explosive style now deals only 3% damage + 1% per level, old was 10% per level

    -Lightning style now reduces energy cost by the same as attack speed increase (ex: 2x attack speed = 1/2 energy cost)

-Added lifetime stats tracking

-Everything except muay thai and acolyte are locked by default, each with a different way to unlock

    -TKD: 100 leg kills 

    -Wing Chun: 100 arm kills

    -Trickster: 500 lifetime poison damage 

    -Brawler: 5000 lifetime damage taken 

    -Boxer: 500 lifetime arm attacks used 

    -Assassin: 300 lifetime kills 

    -Tank: 1000 lifetime colossus damage reduced

-Fixed erratic enemy movement from previous versions, where distanceToPlayer was measured by the follower instead of the ghost, resulting in 2s of movement delay instead of the intended 1s

-Added music volume slider in options page 

-Fixed physics issue where ghost/physical enemy did not match up and would cause erratic movement

-Notification for unlocking things

-Small UI updates

-Fixed some animations 

Files

Clairvoyance Alpha 1.9.zip 33 MB
Jul 07, 2023

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