Alpha 1.10 release


Alpha 1.10 - Enhanced gameplay and roguelike mechanics

    -Added a map traversal feature, where the objective is to find the exit, and the keys to the exit

        -You get to run through a certain number of rooms until you are forced into an encounter.

        -Between encounters, you have a certain number of actions you can take

        -The number and frequency of enemies spawned is dependent on the room

            -Rooms have their own unique enemy distributions, enemy count (enemies), maximum that can exist concurrently (room size), max spawn at once (enemy density).

        -There are 3 keycard rooms you must defeat before the exit can open.

    -Added an "experience" currency which you can use to buy mind and spirit skills between combat encounters. You get experience from killing enemies, so there is now an incentive to fight instead of run.

    -Characters have much more varied stats and abilities. These stats, unlike base stats, are able to be increased throughout the game.

        -Clairvoyance increases the delay between ghost and physical enemy 

        -Spatial sensitivity lets you sense farther on the map

        -Stealth means you have less chance of being found when moving/hiding (if you are found, you are forced into an encounter)

        -Intimidation means for each enemy kill, you have a chance to win the encounter as the others will run away.

            -Chance increases as enemies are killed

            -Does not activate on exit/keycard rooms

        -Perception means you can find more loot after clearing each room.

    -Significantly revamped character selection screen

        -Now characters stats are shown with bars to much more easily compare them.

        -Hovering over stats gives you descriptions.

    -Added new in-combat consumable temporary buff items that are given as enemy drops and rewards for beating map encounters.

        -Adrenaline shot doubles your energy regeneration.

        -Combat stimulant slightly increases damage dealt and size, and decreases damage taken.

        -Berserker toxin greatly increases both damage done and taken.

        -Morphine is an emergency heal which heals you over the course of a few seconds but also slows you and dampens your energy regen.

    -Different body parts now have different damage multipliers.

        -Head: 1.5x

        -Torso: 1.0x

        -Legs: 0.75x

    -Larger size now also means dealing more knockback along with taking less. (originally only took less)

    -Mouse controls are now on by default and are more streamlined

        -Old: Q/E to turn Left/Right

        -New: Left shift + desired direction to turn Left/Right

    -Blocking changes:

        -For wing chun and TKD, blocking only reduces damage to upper body + head

        -Muay Thai has a new passive where it gets a full body block, but can't move when blocking

        -No longer mitigates bullet damage

    -New enemy type: "Monster"

        -Exists exlusively in secure containment rooms 

    -New main menu splash arts (originally unused concept art + 1 new original)

    -Enemies will no longer slow you down while they are in an animation, letting you get past them if you time it

    -Bugfix: arm/leg kills now reset upon starting a new game 

    -Fixed glitchy head movement with mouse controls when you keep your mouse in one spot

    -Options settings should now save across play sessions

    -Moved "End Game" button it more difficult to accidentally click it while playing

    -Fixed bug where if you were healed above max hp, it would count as damage taken for lifetime stats

    -Fixed notification placement

    -Removed ghost bullets from gunner as they were really distracting

    -Increased enemy spawn intervals from 5s-10s to 7s-10s(as in they spawn less frequently)

    -Doubled speed after all enemies are dead to lessen time walking to the exit

    -Added short delay before first enemy spawns per level because sometimes the first enemy would be a gunner who fires immediately, giving the player no time to react. 

    -Enemies will now spawn in this priority

        1. No enemies to the right: spawn to the right 

        2. No enemies to the left: spawn to the left 

        3. 80% chance spawn to the right

    -Enemies will now try to attack from distances relative to their size 

    -Tons of internal improvements to code structure

Files

Clairvoyance Alpha 1.10.zip 36 MB
Aug 12, 2023

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